A ARMA SECRETA PARA TOUHOU DANMAKU KAGURA

A arma secreta para Touhou Danmaku Kagura

A arma secreta para Touhou Danmaku Kagura

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Given the franchise's renowned reputation for compelling storytelling and world-building, the execution could be better, leaving much to be desired. While veterans may find it easier to navigate, for newcomers, it's definitely not a promising start.

Unlike other rhythm games, this one strikes a balance between accessibility and depth, making it a great introduction to the genre for newcomers. Developers have paid careful attention to the sound effects, ensuring that the input sounds blend seamlessly with each track while still being distinct enough for precise gameplay.

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.

-Adjusted song preview screen to accurately reflect note speed according to the BPM of the song in both DANMAKU and KAGURA stages

You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.

a reality,” said Unknown X founder JYUNYA in a press release. “We will bring as many of the songs and Mitama Cards as we can to the Steam version, along with unreleased ones and brand-new content.

Like how many milliseconds / frames do you have to press a note to get a perfect rating. I'm used to DJMax that's got quite a leniency on 100% But the timing in this game feels incredibly tight and even when it feels like I was on time I see a brilliant rating....

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Touhou Danmaku Kagura Phantasia Lost, developed by Unknown X, is a rebuilt port of the 2021 mobile game. Check out our review to see which notes it hit perfectly, which ones it didn't, and if it's worth your money.

You can stack up combos and get a high score by hitting the notes consecutively, coming through the 6 lanes.

long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like Touhou Danmaku Kagura Phantasia Lost the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

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This may be an intentional approach, but it ends up hindering the experience rather than enhancing the story's intriguing memory loss concept.

It’s unfortunate that the game lacks a multiplayer mode but thankfully enough, it compensates with Free Mode, which preserves a selection of songs played in story mode and offers DLC for further enjoyment and mastery.

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